For this project, I was tasked with designing a character which I then had to make a story animation for. I first animated the character in 2D with Adobe Animate and then added their PNG sequenced animation into Blender so it could be rendered within the 3D environments I made. With Blender’s camera and lighting effects, I was able to add a polished and clean look to the final animation.
Behind the Scenes – Fleeting Downpour
The original design for the main character of “Fleeting Downpour,” drawn in Clip Studio Paint.The original storyboard for “Fleeting Downpour.” Although it is messy, I was able to map out the main story beats for the animation with this common method of planning.Through the use of Blender, I was able to make 3D backgrounds that aided in the aesthetic of the final animation. With Blender’s camera, I was also able to create a cool depth-of-field effect that can be seen in the final composite.As stated before, I originally animated all 2D aspects of the animation within Adobe Animate. This was because at the time, Blender’s 2D animation feature, Grease Pencil, was not equipped to be rendered as part of a scene which meant I could not get the polished look I wanted. Since I drew everything on Adobe Animate, I was able to export the frames as image sequences and *then* import them into Blender where they would be rendered properly.